Monday, December 9, 2013

Y2Jant Reviews: DC Comics Deck Building Game

The other week I decided to make my return to review the other side of gaming. That would be board games. With Legendary, A Marvel Deck Building Game, it showed that with friends, you can be able to team up with your favorite Marvel superheroes to take down the evil Masterminds. On the DC side of things, we have a much more simple deck building game but proves to be a good game overall as I look at DC Comics Deck-Building Game.

Much like Marvel, DC decided that a deck-building game was in order and we have this wonderful game. Retail, this game costs about $20 less then what you will get for Marvel so there's a lot to look forward to when it comes to the inside of the game. First, you get 7 oversize Hero cards. These cards have your main DC Hero that you will have in play for the game. You get to choose from Batman, Superman, Wonder Woman, Green Lantern, Cyborg, The Flash and Aquaman and they have their own special power to make your session that much more interesting.

Every player will have 7 Punch cards and 3 Invulnerability cards. Each Punch card is worth one Power, which is the currency of the game. From a huge deck of cards, you flip five over and with your punch cards, you get to purchase other heroes, villains, equipment, superpowers and locations cards that will help give you more power to spend. The real goal of the game is not only get the most power but you have to take down a seperate small deck of Super-Villain cards, worth more victory points but will cost a lot of power to do so. Ra's Al Ghul always starts of the Super-Villain deck, then with however many Super-Villains you want to face in the game, are randomly shuffled and placed under Ghul and the game will begin.

 
Ah yes, The Joker. You can't have a DC game without the Clown Prince of Crime. The bottom right hand corner is how much Power you need to defeat Joker (and every other Super-Villain) to add them into your deck. The gold star tells you how many Victory Points the card is worth at the end of the game.

Remember when I said that whatever your starting hero is, they will have a special power to use for the game. Well, some of them will be unique to your hero. For example, if you are Batman, focus on the equipment cards because you will gain +1 Power. Same goes with Superman but with Superpower cards. The Flash, well, he is the fastest man alive so you get to go first to start the game. Each hero will give you a chance to gain more cards or more Power. But be warned, there are some cards that will give you a Weakness card, which is -1 Victory Point at the end of the game.

The one drawback I do have with the game is that, well, it's a simple deck-building game and maybe not a lot of people will like it. But it is a good way to introduce your friends to the world of board gaming. The artwork is that of the comics of the DC Universe and it's filled with many heroes and villains that you know and love, from The Riddler to Supergirl, to Robin to Doomsday, it is all beautiful to look at.

Compared to Marvel Legendary, the DC Comics Deck-Building Game is just that but will make your wallet a little less painful and you can find it at a good price. The game is great if you either want to introduce someone to deck-building games in general or if your a DC fan, it's a great game to play and what won me over is the artwork.

1 comment:

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